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 Wrath of the Lich King

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Zéphyra
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Tikring
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyMer 13 Aoû - 20:13

PS : le set hunt T_T
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Khâlyn
Grand Gosier
Khâlyn


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyJeu 14 Aoû - 18:49

Entre la forme de démon qui déchire tout Twisted Evil, les nounours et les chatons qui font des dégats de brute (z'en reviens pas encore Shocked) ça va pas être facile de décider qui je vais monter en premier confused
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 15 Aoû - 10:11

clair que ca va etre dur de choisir entre tous mes persos lequel va franchir le nouveau cap en premier ^^
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 15 Aoû - 20:55

En lien avec l'extension, un artice sur l'itemisation.
- http://rominet.vinot.net/news/wotlk-niveau-de-l-equipement
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 15 Aoû - 21:40

De grosse modifs bien sympa chez le hunt !
Une assez grosse restructuration de la branche Survie bien necessaire et pas mal du tout, même si Hunting Party est renerf.
J'ai beaucoup rit en lisant le post bleu sur la Barre d'Aspect. trois ans apres, c'est bien se dire que c'est pas une mauvaise idée ^^
Le Désengagement, qui bump le hunt, ca va whiner sec.
Edit : j'ai oublié l'Aura de Précision qui passe pour tout le raid. Entre ca et les totems, on va remplir nos écrans de buffs ^^

Citation :
Beast Mastery

* Master's Call has been removed from the talents and is now a baseline skill. (Source)
* Pathfinding now increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects. (Old - Didn't increase mounted movement speed)
* Aspect Mastery has been moved from Tier 10 to Tier 3. It is now a 1 point talent and it increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%. (Old version - 5 Points Talent for the same effect)
* Spirit Bond effect changed - While your pet is active, you and your pet will regenerate 2% of total health every 10 sec and increases healing done to you and your pet by 10%. (Old - Didn't increase healing done to you or your pet)
* Animal Handler now Increases your pet's chance to hit by 2/4% and reduces the cooldown of your Master's Call ability by 5/10 sec. (Old - Increases your speed while mounted by 4/8% and your pet's chance to hit by 2/4%.)
* *New Talent* - Separation Anxiety (Tier 10) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.


Marksmanship

* Improved Stings has been changed from 5 to 3 points - Now increases the damage done by your Serpent Sting and Wyvern Sting by 10/20/30% (Old - 6/12/18/24/30%) and the mana drained by your Viper Sting by 10/20/30% (Old - 6/12/18/24/30%). In addition, reduces the chance Stings will be dispelled by 10% (Old - 6/12/18/24/30%).
* Trueshot Aura now affects all Raid members.
* Rapid Recuperation has been redesigned - Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec. (Old - Reduces the mana cost of all shots and abilities by 20/40/60% while under the effect of Rapid Fire and Rapid Killing.)
* Marked for Death now Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%. (Old - Didn't affect pet abilities and Chimera Shot)
* Improved Steady Shot doesn't affect Kill Shot anymore and affects Chimera Shot instead.
* Chimera Shot damage down from 150% to 125% of weapon damage. It now refreshes the current Sting on your target instead of consuming it and trigger an effect :
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. (Old - 30% mana burned and recovered from the target)
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. (Old - Reduces damage done by the target's next three attacks by 60%. Damage reduction diminished by 20% following each attack.)

Survival

* Savage Strikes doesn't affect Counterattack anymore. (Probably a typo)
* Deflection has been moved from Tier 2 to Tier 3. It now increases your parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
* Survival Instincts has been moved from Tier 5 to Tier 2.
* *New Talent* - T.N.T. (Tier 2) - Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
* Survivalist now increases your Stamina by 2/4/6/8/10%. (Old - Increased your Total Health by 2/4/6/8/10%)
* Trap Mastery has been moved from Tier 4 to Tier 3 and is being redesigned - No details yet.
* Improved Feign Death has been renamed to Survival Tactics and moved from Tier 4 to Tier 3. It now reduces the chance your Feign Death ability will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec. (Old - Reduced FD Resist by 2/4% and damage during FD by 15/30%) Important - Disengage now causes the Hunter to jump back instantly 10-15ish yards to gain distance. 30 second cooldown. (Source)
* Deterrence (When activated, increases the chance to dodge and parry all melee and ranged attacks by 25%, and resist all spell attacks by 60% for 10 sec. ) has been removed from the talents and is now a baseline skill. (Source)
* Surefooted now increases hit chance by 1/2/3% and reduces the duration of movement impairing effects by 16/25/50%. (Old - reduced the duration of movement impairing effects by 10/20/30%)
* *New Talent* - Lock And Load (Tier 4) - You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
* *New Talent* - Hunter vs. Wild (Tier 5) - Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
* Counterattack damage has been reverted to its old value. (This might be a typo, the damage increase is still here in Build 8788)
* Potent Venom has been renamed to Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. (Old - Increases your damage done to targets afflicted by your Wyvern Sting or Serpent Sting by 1/2/3%, and reduces the mana cost of your Serpent Sting by 10/20/30%.)
* Hunting Party now gives your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. (Old - Affected all critical shots and had a 20/30/40/50/60% chance to restore mana/energy/rage/runic power)
* Explosive Shot has been redesigned - You fire an explosive charge into the target, dealing 416-486 Fire damage to the enemy target, and an additional 104-121 Fire damage to all enemies within 5 yards of the target every second for 2 sec. (Old - You fire an explosive charge into the target, dealing 410-480 Fire damage every second for 2 sec to all enemies within 5 yards of the target.)

Citation :
Suggestion - Class Bar for aspects.
Not a bad suggestion, I'll think about it. It does have issues with it though (You'd have to maintain a bunch of different hot bar setups). (Source)

Intimidation / Disengage / Aspect of the Cheetah

* Intimidation - We'd like to make this instant instead of relying on the pet's next attack.
* Disengage - This is being changed in a future build. What it will do is cause the Hunter to jump back instantly 10-15ish yards to gain distance. 30 second cooldown.
* Aspect of the Cheetah - The daze is there so Hunter's can't infinitely "kite" monsters or players. Sprints and movement speed bonuses is something we are very weary of giving the Hunter class.

Master's Call and Deterrence are now baseline skills
We'll be making Master's Call and Deterrence both base. (Source)

Chimera Shot and Shot Rotations
The disarm will work on bosses. Well, bosses/NPC's that can be disarmed, anyways.

Every spec should be using a sting and a shot in their rotations (along with Steady). Beast - Arcane, Marks - Chimera, Survival - Explosive. None of those shots should reset your swing/shot timer (aka clip). There may be some issues with the mana cost of the shot and if it's worth using, that's what we're working on now. (Source)

Serpent Sting
Bumped up the coefficient for Serpent Sting. With the mana cost changes, I think it's come out lower than what it was before too. The other stings I think are fine. (Source)

Survival Restructuration and ranged oriented talents
Sniper Training is in Survival because Hawk Eye is in Survival. To be honest, you can make an argument for a lot of talents and spells to be in Marks instead of Survival. Survival needs to be about more than just traps and melee. An upcoming build will have a big Survival restructuring.

Some other stuff from your post....

* We'll change Silencing Shot to be a proper interrupt (PvE).
* Trueshot Aura will now be raid wide.

Wild Quiver, Rapid Recuperation are both changing in an upcoming build. Though, I like the design of those two talents and think they just need some tweaks.

Commentaire de Gauric (un MVP) sur Separation Anxiety
Citation :
Ça me semble sympatoche pour nos amis chasseurs en arènes ça non ?
En gros, soit on profite du bonus de vitesse et on cours après le gars. Soit on envoie le familier et on attend que le gars réapparaisse, effrayé par les claques qu'il prend.
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyDim 17 Aoû - 12:37

Pour ceux qui souhaiterais s'amuser avec les nouveaux arbres de talents, le site officiel propose les arbres. Mise à jour quasi immédiate.
- http://www.wow-europe.com/fr/info/basics/talents/wrath/hunter/talents.html
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Petit Gosier
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 22 Aoû - 20:53

comme dit sur l'autre post, je mettrai mes infos sur la beta sur ce post ( sauf ci ca gene pour la lecture ^^)

et pour les infos, voila du lourd :

Glyphs


Hunter

* Glyph of Aimed Shot: Decreases the cooldown of Aimed Shot by 1 sec.
* Glyph of Arcane Shot: Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
* Glyph of Aspect of the Beast: Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.
* Glyph of Aspect of the Monkey: While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.
* Glyph of Aspect of the Viper: You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.
* Glyph of Bestial Wrath: Decreases the cooldown of Bestial Wrath by 20 sec.
* Glyph of Deterrence: Decreases the cooldown of Deterrence by 20 sec.
* Glyph of Disenegage: Decreases the cooldown of Disengage by 5 sec.
* Glyph of Freezing Trap: When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.
* Glyph of Frost Trap: Increases the radius of the effect from your Frost Trap by 1 yards.
* Glyph of Hunter's Mark: Increases the attack power bonus of your Hunter's Mark by 20%.
* Glyph of Immolation Trap: Decreases the duration of the effect from your Immolation Trap by 6 sec., but damage while active is increased by 100%.
* Glyph of Improved Aspect of the Hawk: Increases the effect of Improved Aspect of the Hawk by an additional 6.
* Glyph of Multi-Shot: Decreases the cooldown of Multi-Shot by 1 sec.
* Glyph of Rapid Fire: Increases the haste from Rapid Fire by an additional 8%.
* Glyph of Serpent Sting: Increases the duration of your Serpent Sting by 3 sec.
* Glyph of Snake Trap: Your Snake Trap creates 2 additional snakes.
* Glyph of Steady Shot: Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
* Glyph of Trueshot Aura: Increases the attack power bonus of Trueshot Aura by an additional 2%.
* Glyph of Volley: Decreases the mana cost of Volley by 20%.
* Glyph of Wyvern Sting: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 1%.

Mage

* Glyph of Fireball: Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
* Glyph of Fireblast: Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
* Glyph of Frost Nova: Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
* Glyph of Frostbolt: Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
* Glyph of Ice Armor: Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
* Glyph of Ice Block: Your Frost Nova cooldown is now reset every time you use Ice Block.
* Glyph of Ice Lance: Increases the range of your Ice Lance by 5 yards.
* Glyph of Icy Veins: Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
* Glyph of Improved Scorch: The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
* Glyph of Invisibility: Increases the duration of the Invisibility effect by 5 sec.
* Glyph of Mage Armor: Your Mage Armor spell grants an additional 20% mana regeneration while casting.
* Glyph of Mana Gem: Increases the mana recieved from using a mana gem by 10%.
* Glyph of Molten Armor: Your Molten Armor spell grants an additional 2% critical strike chance.
* Glyph of Polymorph: Your Polymorph spell also removes all damage over time effects from the target.
* Glyph of Remove Curse: Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
* Glyph of Water Elemental: Reduces the cooldown of your Summon Water Elemental spell by 30 sec.
* Glyph of Blink: Increases the distance you travel with the Blink spell by 5 yards.
* Glyph of Evocation: Your Evocation ability also causes you to regain 15% of your health over its duration.
* Glyph of Arcane Explosion: Reduces mana cost of Arcane Explosion by 10%.
* Glyph of Arcane Missiles: Increases the range of Arcane Missiles by 5 yards.
* Glyph of Arcane Power: Increases the duration of Arcane Power by 3 sec.

Rogue

* Glyph - Sap 01 (Rogue): Increases the duration of Sap by 10 sec.
* Glyph - Evasion 01 (Rogue): Increases the duration of Evasion by 5 sec.
* Glyph - Backstab 01 (Rogue): Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%.
* Glyph - Rupture 01 (Rogue): Increases the duration of Rupture by 5 sec.
* Glyph - Eviscerate 01 (Rogue): Increases the critical strike chance of Eviscerate by 10%.
* Glyph - Expose Armor 01 (Rogue): Increases the duration of Expose Armor by 10 sec.
* Glyph - Feint 01 (Rogue): Reduces the energy cost of Feint by 10.
* Glyph - Shiv 01 (Rogue): Reduces the energy cost of Shiv by 5.
* Glyph - Deadly Throw 01 (Rogue): Increases the range on Deadly Throw by 5 yards.
* Glyph - Hemorrhage 01 (Rogue): Increases the damage bonus against targets afflicted by Hemorrhage by 40%.
* Glyph - Adrenaline Rush 01 (Rogue): Decreases the cooldown of Adrenaline Rush by 60 sec.
* Glyph - Gouge 01 (Rogue): Reduces the power cost of Gouge by 10.
* Glyph - Slice and Dice 01 (Rogue): Increases the duration of Slice and Dice by 3 sec.
* Glyph - Sprint 01 (Rogue): Decreases the cooldown of Sprint by 60 sec.
* Glyph - Garrote 01 (Rogue): Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.
* Glyph - Ambush 01 (Rogue): Increases the range on Ambush by 5 yards.
* Glyph - Ghostly Strike 01 (Rogue): Increases the damage dealt by Ghostly Strike by 50% and the duration of its effect by 4 sec., but increases its cooldown by 10 sec.
* Glyph - Blade Flurry 01 (Rogue): Reduces the energy cost of Blade Flurry by 100%.
* Glyph - Preparation 01 (Rogue): Decreases the cooldown of Preparation by 1.2 min.
* Glyph - Crippling Poison 01 (Rogue): Increases the chance to trigger Crippling Poison by 10%.
* Strike 01 (Rogue): Your Sinister Strike critical strikes have a 40% chance to add an additional combo point.

Warlock

* Glyph of Banish: Increases the duration of your Banish by 5 sec.
* Glyph of Conflagrate: Reduces tha mana cost of your Conflagrate by 20%.
* Glyph of Curse of Agony: Increases the duration of your Curse of Agony by 4 sec.
* Glyph of Death Coil: Increases the duration of your Death Coil by 1/2 sec.
* Glyph of Fear: Increases the damage your Fear target can take before the Fear effect is removed by 20%.
* Glyph of Corruption: You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
* Glyph of Siphon Life: Increases the effect of your Siphon Life spell by 20%.
* Glyph of Felhunter: Increases your Felhunter's spell damage by 20%.
* Glyph of Felguard: Increases your Felguard's physical damage by 20%.
* Glyph of Health Funnel: Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%.
* Glyph of Healthstone: You receive 30% more healing from using a healthstone.
* Glyph of Shadow Bolt: Reduces the mana cost of your Shadow Bolt by 10%.
* Glyph of Howl of Terror: Reduces the cooldown on your Howl of Terror spell by 8 sec.
* Glyph of Voidwalker: Increases your Voidwalker's health by 20%.
* Glyph of Imp: Increases your Imp's spell damage by 20%.
* Glyph of Searing Pain: Increases the critical strike bonus of your Searing Pain by 20%.
* Glyph of Shadowburn: Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
* Glyph of Soulstone: Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
* Glyph of Succubus: Increases the duration of your Succubus's Seduction by 3 sec.
* Glyph of Unstable Affliction: Decreases the casting time of your Unstable Affliction by .2 sec.



j'ai délibérément laissé en anglais afin de ne pas introduire d'erreur en traduisant. de plus j'ai pas réussi à avoir l'info de savoir s'il s'agissait des glyph majeur ou inférieur, bien que je sois quasiment sur qu'il s'agit des majeurs.

à ++ pour d'autre news
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyMer 27 Aoû - 9:12

Hunter Power ? ^^

- http://www.vimeo.com/1611183
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Tom Selleck
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyMer 27 Aoû - 10:18

Si il y a moyen de trouver les listes des compos pour upper l'inscription histoire de commencer à farmer et pouvoir s'emparer du marché à l'hv !
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Linuéal
Petit Gosier



Nombre de messages : 53
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyMer 27 Aoû - 10:54

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Tom Selleck
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyMer 27 Aoû - 10:58

Non j'avais juste la flemme de chercher pour une fois ! Merci bien !
Ouki la prospection se fait dans des lots de 5 plantes, bon go farm !
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Petit Gosier



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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyMer 27 Aoû - 11:18

eh voui faut farmer encore et encore ...
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 29 Aoû - 16:34

Il est tout mimi ! (lvl 69-70 !!!!!!)
- https://www.youtube.com/watch?v=tGKttSetkR0&feature=related
- https://www.youtube.com/watch?v=28y6bn4qcBI&feature=related

Et en plus, il est efficace le bougre ! (la musique est infâme, coupez la !)
- https://www.youtube.com/watch?v=7FqR4caNCdc


J'espère que ce pet sera toujours domptable à la sortie. Si c'est le cas, il aura un grand succès ! Je suis même pret à faire une entorse à mon petit background, c'est vous dire ! ^^
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptySam 30 Aoû - 11:23

No
- Expose Weakness (Tier 7) changed to only work for the hunter.

Source.
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Métier 1: Mineur
Métier 2: Dépeceur

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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptySam 30 Aoû - 14:03

Une liste de nouveaux titres liés à des hauts faits.
Tout ceci m'inspire un nouveau trip RP pour Olinha : avoir le titre d'Archimage.
Après avoir "farmer" voici deux ans le grade de Légionnaire avec Tredok dans le seul but d'avoir le titre de Légionnaire et ainsi parfaire mon background, ça sera presque facile ^^
Je serais ainsi l'Archimage Olinha Picsumac ! Classe ! ^^

Citation :

Achievements Titles
* Arena Master - Complete the arena achievements
* Salty - Complete the fishing achievements
* The Diplomat - Raise your reputation level from unfriendly to exalted with Timbermaw Hold, Sporeggar and the Kurenai / The Mag'har.
* The Hallowed - Complete the Hallow's End achievements
* The Seeker - Complete 3000 quests.

Feats of Strength
* Twilight Vanquisher - Participated in the realm first Sartharion the Onyx Guardian kill (25 player).
* The Supreme - First player on the realm to achieve level 80.
* Assassin - First rogue on the realm to achieve level 80.
* Warbringer - First warrior on the realm to achieve level 80.
* Archmage - First mage on the realm to achieve level 80.
* Of The Ebon Blade - First death knight on the realm to achieve level 80.
* Stalker - First hunter on the realm to achieve level 80.
* The Malefic - First warlock on the realm to achieve level 80.
* Prophet - First priest on the realm to achieve level 80.
* Crusader - First paladin on the realm to achieve level 80.
* Arch Druid - First druid on the realm to achieve level 80.
* Of the Ten Storms - First shaman on the realm to achieve level 80.
* The Magic Seeker - Participated in the realm first Malygos kill (25 player).
* Conqueror of Naxxramas - Participated in the realm first Kel'Thuzad kill (25 player).
* Of Gnomeregan - First gnome on the realm to achieve level 80.
* Of Quel'thalas - First blood elf on the realm to achieve level 80.
* Of Argus - First draenei on the realm to achieve level 80.
* Of Khaz Modan - First dwarf on the realm to achieve level 80.
* The Lion Hearted - First human on the realm to achieve level 80.
* Champion of Elune - First night elf on the realm to achieve level 80.
* Hero of Orgrimmar - First orc on the realm to achieve level 80.
* Plainsrunner - First tauren on the realm to achieve level 80.
* Of the Darkspear - First troll on the realm to achieve level 80.
* The Forsaken - First forsaken on the realm to achieve level 80.
* Grand Master Blacksmith - First player on the realm to achieve 450 skill in blacksmithing.
* Grand Master Alchemist - First player on the realm to achieve 450 skill in alchemy.
* Iron Chef - First player on the realm to achieve 450 skill in cooking.
* Grand Master Enchanter - First player on the realm to achieve 450 skill in enchanting.
* Grand Master Engineer - First player on the realm to achieve 450 skill in engineering.
* Doctor - First player on the realm to achieve 450 skill in first aid.
* Grand Master Angler - First player on the realm to achieve 450 skill in fishing.
* Grand Master Herbalist - First player on the realm to achieve 450 skill in herbalism.
* Grand Master Scribe - First player on the realm to achieve 450 skill in inscription.
* Grand Master Jewelcrafter - First player on the realm to achieve 450 skill in jewelcrafting.
* Grand Master Leatherworker - First player on the realm to achieve 450 skill in leatherworking.
* Grand Master Miner - First player on the realm to achieve 450 skill in mining.
* Grand Master Skinner - First player on the realm to achieve 450 skill in skinning.
* Grand Master Tailor - First player on the realm to achieve 450 skill in tailoring.
* Hero of Northrend - First player on the realm to gain exalted reputation with the Argent Crusade, Wyrmrest Accord, Kirin Tor and Knights of the Ebon Blade.
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Meretricia
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyDim 31 Aoû - 7:32

la course aux niveaux lol!
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sylvin
Leveur de coude



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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyLun 1 Sep - 15:47

Le truc con, c'est que ca va etre le meme perso qui va se choper 2 titres d'un coup quand il va arriver au niveau 80, ie premier de la race, premier de la classe...etc

Les titres vont etre trustes par les memes gars, et en plus, y'aura pas de possibilites de recuperer le titre d'un autre en le challengeant.
Ca, ca aurait ete marrant.
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Tom Selleck
Moshoeshoe


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 5 Sep - 12:40

Ben sont pas restés longtemps les titres des premiers 80, bli² les a retiré tout comme les premiers artisans arrivés à 450.

source : http://forums.worldofwarcraft.com/thread.html?topicId=9336520906&pageNo=6&sid=2000#106
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Tikring
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Tikring


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 5 Sep - 12:43

NEEEERRRRFFFFF !!!
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Tom Selleck
Moshoeshoe


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyVen 5 Sep - 12:45

*tend un mouchoir à la grosse Tik*
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Tikring
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Tikring


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyDim 7 Sep - 14:02

*prend le mouchoir*

Hum, c'est quoi ce que je vois la bas ?
*tend le bras vers une affiche*
Wrath of the Lich King - Page 2 Nax10_loot_107

NEEEDDDD !!! ^^
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Tikring


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyDim 7 Sep - 14:07

En bonus, une preview des futur set de Nax.
- http://static.mmo-champion.com/mmoc/images/news/2008/september/naxxramasv2_sets_highres.jpg
Ils ressemblent fort aux T3 (http://www.wowhead.com/?itemsets&filter=ta=5). Ils sont pas encore finalisé. A priori, la volonté de blizzard est de reprendre le skin, avec des couleurs différentes.
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Tom Selleck
Moshoeshoe


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyDim 7 Sep - 14:31

Carrément pas finalisés même, suffit de jeter un oeil à celui des chamys qui est un mix T6 (gants et épaules au moins) et pièces hors set SWP. Le DK se stuff en pièces hors-set plaque Hyjal visiblement.
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Tikring


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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyDim 7 Sep - 18:40

J'ai oublié d'ajouter cela :
Citation :
Naxxramas - 10 Players Armor Sets
All armor sets don't have their own models but there are actually a few armor sets models already in game. Below you can find a preview of the Armor Sets in Naxxramas. Please please keep in mind that some of these models are OBVIOUSLY temporary until the real models are added to the game

^^
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 EmptyLun 8 Sep - 10:59

Des infos sur le nouveau métier.
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MessageSujet: Re: Wrath of the Lich King   Wrath of the Lich King - Page 2 Empty

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